![]() This time, though, your own player character embodies one of those consequences. Again, there are echoes of the previous Torment in the unusual civic rules of the city of Sagus Cliffs, and the consequences of a near-immortal being lost in the pursuit of knowledge above all other cost. ![]() ![]() That’s in part thanks to the Ninth World setting, which encompasses people, places, and circumstances just as bizarre as the Planes of the original. Purple fish fountain: still the best fountain in games. The tone is similar, the themes familiar (as universal classics of philosophy tend to be), yet the creative whole is largely distinct. But while it clearly draws from similar ruminations on consciousness, morality, and individual power, there’s enough original thought here to set inXile’s release apart from its forebear. There are some wobbles towards both of those precipitous drops throughout Torment: Tides of Numenera’s novel length, dimension-spanning tale. This is an extremely challenging path to walk, with the tar pits of nostalgic pandering and inferior re-telling awaiting any misstep. Their Torment: Tides of Numenera may use a different setting and rule-set to the 1999 original (Monte Cook’s Numenera, as opposed to the D&D realm now owned by Wizards of the Coast), but the structure, presentation, and themes are specifically designed to evoke its celebrated RPG namesake. InXile’s decision to crowdfund a spiritual successor to Planescape: Torment was an expression of audacious ambition.
0 Comments
Leave a Reply. |